It can also be manually triggered, but only the owner a hangar can trigger its own personal (or corporation) Asset Safety. If you take another look at the previous illustration of the Vulnerability Schedule, you will probably notice that there are also dark yellow vulnerability hours on the Schedule. It's a bit arbitrary, I know :p. These two lists happily coexists in the "Docking" tab of one of your Structure Profiles, even though the characters that have access to those lists aren't the same at all. Among the regular buy and sell orders originating from NPC stations, you will find orders emanating from Citadels in which you can have been given market and docking access. They can either allow or block people, to enable you to define precisely who you want using your citadel. A Citadel is, most of the time, invulnerable, at the exception of a very specific amount of hours. Assuming control of the citadel is very similar to boarding a ship that would happen to be big and unable to move. When a layer reaches 0%, as we said earlier, stuff happens: Note that these durations are expressed as starting from the START of the attack (= the start of the repair timer). Offlining Service Modules doesn't destroy jump clones, market orders, or industyr jobs, it just makes them temporarily inactive.Removing the service module from its slot will however destroy said things. At the moment, there are three Service Modules: Needless to say, if you want to have reprocessing rigs, you also need to have the Reprocessing Service Module, otherwise the bonus will be useless. That way, if the enemy attack say 5 minutes later, you made them waste 5 minutes of repair timer. A new Abyssal Proving Grounds event is now live in EVE Online, so make sure you have your Proving Filaments handy either from Abyssal Deadspace loot drops, or from the in-game market! The modules can be overheated while they are repairing, +2% per level of Cooldown Reduction for the Citadel Doomsday, +2% per level of Capacitor Cost Reduction for Citadel E-War, +2% per level of Capacitor Cost Reduction for Citadel Capacitor Warfare Modules. Since the Damage Threshold is in actual hitpoints, you need to multiply it by 1.25 to obtain the effective Damage threshold. 4 entities can be assigned to Access Lists: Each entity can be assigned to the four categories presented earlier, however: If there is a conflict, for instance if an Alliance is allowed, but that a Corporation in this Alliance is blocked, then the priority is given to the more precise group: In this case, the corporation. As an example, the owner of a Citadel CANNOT force the Asset Safety to trigger for somebody else than himself. If you are in a null-sec system which sov (I-Hub) isn't owned by your own alliance, additional rules apply: For each level of the Strategic Index of the system, one full day will be added to the anchoring time of the Citadel. We have previously talked about the structure defense mechanics, asset safety, time has now come to discuss how they are going to be built. This schedule can be modified (using, you guessed it, the Structure Browser), but the modification will only take effect during the next week. As you can guess, it can only be done station-wide for your assets. For example, we are considering adding 4 more blueprints to build the new fuel block with one racial isotope instead of 4, but increasing the amount to compensate. As of the Citadel release, there is no way to know which person ejected you, so be careful when handing out this access! Once feature parity is complete with POSes, the latter will be removed from the game entierly. These "new structures" are introduced into the game one by one, update after update. It is possible to manufacture items and do research inside Citadels, provided the proper service module is installed and online. WARNING: Attention not to lose control of your Access List, by handing out Admin access carelessly! Scam warning: Accepting a courier contract to a citadel is done at your own risk, as the owner can revoke your docking access even after you've accepted the courier contract. Share on Facebook Share on Twitter. The structure browser is in the NeoCom or by setting a shortcut in the ESC menu All players can see the "All Structures" tab and this will show all structures they have docking access and the services available. At the end of the Decomission timer, after precisely seven days and zero seconds, the Citadel will, without any prior visual warning, turn into a container, and eject a second container containing any remaining fitting and ammunition fitted on the Citadel, or in the citadel bays. This naturally implies vulnerable and reinforced states. Again, this is not the exhaustive list of all service modules that are planned for structures, but just the first batch. The only reason this duration isn't extending itself is due to technical issues. It goes without saying that the transfer cannot be done if the structure is damaged. Available in 100m explosion radius version, and 300m explosion radius version, 1 Guided Bomb Launcher maximum per Citadel, 2500 meters base range (Keep in mind that, given the sheer size of citadels, this is actually quite a large area), Also hits allies, like all Area of Effect weapons in the game. The modules fitted into new structures are fairly simple to build. Any damage done after this limit has been reached, will be purely and simply ignored. Experience space exploration, immense PvP and PvE battles, mining, industry … Likewise, those modules use Powergrid and CPU. Note: Citadels have 20% omni-resistances on all layers. Since we are going to have both Tech I and Tech II variations, they will be built in a similar manner to ship rigs, but with a much more expensive cost. During the anchoring period, your structure is invulnerable. It generates a killmail, and a wreck containing a part of its modules, fighters, and ammunition. When it is triggered by a corporation, the content of the various Hangars of the Corporation Hangar will be evacuated. It is not possible to Jump Clone toward Wormhole Space, but it is possible to use the Cloning Center to swap clones inside the same Citadel. It is not possible to alter the fitting of a structure if said structure is damaged. Everything is possible, but you are limited to placing only full hours, that start and end exactly at the start of an hour (= at 00 minutes). The only restriction on deployment are in Trade Hubs, Career Agent Systems, New Player Starter Systems, Shattered Wormholes and Thera. Once the placement, orientation, name, profile, and Vulnerability Schedule have all been selected, you can start the Anchoring Process. Again, this is not something that we will detail in this guide. Outside of high-sec, rigs also have an efficiency bonus: This bonus is applied directly on the rig bonus, which means that a combat rig of, say, +500% something, will end up with 500 x 1.2 = +600% of something. During the first attack on a citadel for instance, this represents the Shield Layer reaching 0%. Access Lists are accessible from a new window cleverly called "Access Lists" in the neocom, category business. They are supposed to be the safest structures around, and thus provide the longest defense buffer available to owners. You need the "Station Manager" corporation role to be able to alter the fitting of a Citadel. As mentioned above, new structures are going to use a new type of fuel block, which will be required to manufacture the various hulls, modules and online service modules. But we will come back to that later. The My Struc… ... Defense is taking control of a citadel and is the only way to get it to … However, this is not possible if you are at war and the structure is in High sec. Contrary to the capture of sov-related targets, citadel destruction does not require entosis links. Allies can dock, EXCEPT the bad guys. Note: The Asset Safety is only available in Citadels (and future new structures). To compensate for this, the effect of structure rigs is way more potent than ship rigs. Keep in mind that this scam works with the delivery, but also the initial access of the courier package. Rather, it is a percentage of the System Cost Index Multiplier. Anchored near moons, POSes were both military and industrial objectives, being influential in many playstyles, in PvE like in PvP. EVE's open world MMORPG sandbox, renowned among online space games, lets you … Worth noting is that the Cloning and Market Service Modules belong to the "Citadel Service Modules" category, for which the Citadel has a role bonus of -25% consumption. But while Citadel is a … If a tab in a Structure Profile contains no Access List, NOBODY has access, not even the corporation CEO. As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a … You do not have to place your Citadel near the sun. Which thus give us this build layout for the Citadel Structures: The picture above doesn't show that we may add janitors, exotic dancers or other types of personel to be required in the final product manufacturing as well. Unless of course said owner manages to complete a decommission procedure, or let it be destroyed. Note: Jump Cloning to a Jump Clone within the Citadel you are currently docked in (in order, for instance, to use another implant set) does not initiate the jump clone cooldown. The tethering range of a citadel … The design, website, and guides are the intellectual property of Altrue (altrue at hotmail dot fr). Active contracts inside the wormhole-space citadel are canceled and their content included in the loot. However, they have better attack, speed, and hitpoints than their carrier-based counterpart. Structure module blueprints are again worth 10 times the value list above. Which in turns equals to 700% of the initial potential of whatever this rig boosts. However, POSes are also hard to setup, manage, and defend. You are reading the English version of this guide. As said earlier, not only can a Citadel be "Vulnerable" or "Invulnerable", it can also be "Repairing" or "Reinforced". However, you cannot be exposed to friend or hostile remote effects. These can then be scopped by anyone in the viscinity. Three missile types available: 100, 200, and 500 meters explosion radius, Two missile types available: 15 000 and 25 000 meters explosion radius, Only one module available, but can be scripted by race. As mentioned in Shake my Citadel, new structures are going to use mechanics similar to the revamped Sovereignty system, with a twist to fit our own needs. Because the list "Allies" is composed of Alliances, while the list "Meanies" is composed of Characters. The High, Med, and Low slots are only used for combat purposes. The Asset Safety (explained below) will trigger for any player-owned assets, ensuring their safety (as the name implies). You are then able to open your fitting window and cargohold, only to discover the Citadel Fitting Window and Inventory in their respective places. Rig slots can be either used for combat, or for improving the citadel services. No container to fill with materials, no extra downtime shenaningans. Why? Not completely a thing of the past, POSes are definitely not part of EVE's future... For all those reasons, CCP has decided to create a whole new set of structures which final goal is to replace POSes. EVE Online is a free MMORPG sci-fi strategy game where you can embark on your own unique space adventure. As such, when subsequent new structures are introduced into the game, new articles will be made about their specificities, but this guide will serve as the reference point for the mechanics common to all new structures. Therefore, it is possible to calculate the theoretical maximum time to deplete a Citadel layer. As said previously, Service Slots are here to determine which services the Citadel provides. Those modules all featuring some sort of Area of Effect attack, make sure that you don't hit friendlies! They work exactly like in stations, but docking restrictions must be taken into account when accepting or setting up contracts, as they will influence the ability for the buying party to access their items. Though the damage cap is, as was clearly observable during the blowing up of Project.Mayhem. NOTE: Fighters automatically return to the citadel when the control is released. The EVE Online Beginner's Guide You can also follow my video series called the EVE Online Beginner's Guide , which is kind of a walkthrough of the first hours of the game, with extensive explanations about … If the citadel is destroyed, everything involved in an ongoing or completed-but-not-yet-delivered job is dropped, except the BPOs that the player will have moved to the asset safety (see the end of the guide). Once docked in a Citadel, you do not have the option to use the Captain's quarters. The revamped fighter control requires its own guide and will not be treated in this guide, but here are the fighter bay stats for all three citadels: Please keep in mind that you cannot alter the content of the Fighter Hangar once you've started taking damages, so manage it with care! Not wanting to get blown up as a total noob I jump in a shuttle and fly around. The M Citadel only has 3 hours of vulnerability … While the medium structures should be similar to a fully fitted Starbase, we want the X-Large to be quite an expensive goal to achieve. If the defenders do not manage to push back the attackers, at some point they will put the current HP layer at 0%. WARNING (again...): Attacking a Citadel will cause your ship to be infiny-pointed (not scrambled though) for the first 20 seconds of your module cycle. This procedure can only be initiated by the Directors and CEOs of the corporation owning the structure, and starts a decommission timer that lasts 7 days. Introducing the Astrahus class Citadel, a medium sized staging platform that satisfies … We might as well get that out of the way: Citadels can be deployed in High, Low, Null-sec, and Wormhole Space. And the number of vulnerability hours to include in the Schedule increases with the size of the Citadel. Tethering re-engages itself automatically if: WARNING: At the moment, the Tethering doesn't offer a bumping protection yet. More than ever, be careful of the friendly fire, since an early bad bounce could mean that the doomsday actually decimates more friends than foes. For a Strategic Index of 0, the total anchoring time will be 24h. Currently, only Citadels have been released, but more are to come. The only surface pattern you can actually stay on top of, is one at the poles. In more ways than one, Assuming Control of the citadel is like boarding a big ship without engines. Note: If you do not have access to a Citadel's market, you won't be able to see its orders. This includes the content of active contracts inside the Citadel. Service Modules consume fuel. Prices are going to be 100m ISK for a Tech I Medium Structure rig blueprint, 500m ISK for a Tech I Large Structure rig blueprint and around 2.5b ISK for an X-Large Structure rig blueprint. Med slots for citadels are mainly for electronic warfare: In Low and Null-sec (including Wormhole Space), a larger variety of High-slot modules are authorized. EVE's open world MMORPG sandbox, renowned among online space games, lets you choose your own path and engage in combat, exploration, industry and much more. If we take a look back at what you just learned about docking and tethering, you will notice that station games are not possible near a citadel: Once warp disrupted, you cannot "de-aggress" like you would near a station, because the tethering won't re-engage itself, and because the citadel will not let you dock (even after your weapon timer expiring) because you are pointed. Once you have that, all you need to do is to be in space with a Citadel in your cargohold, right click on the item, and select "Launch for corporation". Hello again dear spacebros extraordinaire and welcome back to another structure blog by team Game of Drones. This means that all base services of the citadel are effectively free. They are: Structure Advertisement Nexus, Structure Telescope Lens and Structure Acceleration Coils. Modules and rigs can boost this range, up to a hardcoded value of 470km. In 2016, CCP Games released the Citadel expansion which rolled out new kinds of player-owned space stations that dramatically changed many aspects of EVE Online. As mentionned earlier, the Cloning Center is a Station Service which enables players to set their medical clone (= respawn point) within the Citadel, in case their pod gets destroyed. Not to mention that undocking alignment isn't an exact science, the undock angle may vary substantially. This "Repair Timer" lasts 15 minutes, at the end of which the Citadel will fully repair itself on all its layers simultaneously. In order to explain the two new structure states that I just introduced to you (repairing and reinforced), we need to talk a bit about the Damage Threshold. They therefore have the right to see the list, and add/remove new entities to it. Making it effectively impossible to complete if you don't manage to find a friend or alt that can still dock. This transfer is free. Details on the Citadel blueprint themselves are available below: On a similar note, we will most likely rename the Outpost Construction skill to Structure Construction, since Outposts currently are following the same evolution trend than dinosaurs. As opposed to Outposts, only deployable by the richest and most organized, Citadels, both in their price, ease of use, and function, have the potential to be influential to many more players in New Eden. Please remember the list below is not exhaustive of all the modules we will release over time, but only represent the first batch we intend on delivering. The goal of these frontal attacks will be to destroy the current HP layer of the Citadel, starting from the Shield. Structure components can be either bought from the market, built in stations or in Component Assembly Arrays. These 10% are, once again, calculated using a rolling 20 seconds average. On the plus side, this means that you can dock your supers and titans in NPC stations in low-sec for a mere 15% of their price! Contrary to what CCP originally intended, there does not seem to be a displayed limit to the number of Corporation Offices a citadel can hold. Their composition of Planetary Interaction materials and minerals will change quite a bit to be more consistent. 2000 omni damage (500 x4) every 12 seconds. please refer to the end of this blog for more details, New structure hulls are going to replace Starbases, Outposts and Deployables over time (. To boost the reprocessing efficiency of a Medium citadel, there are 4 rigs : To boost the reprocessing efficiency of a Large citadel, there are 2 rigs : As you can see, from the 4 rigs of the Medium citadel, we are only left with two in the Large. The anchoring period between the two vulnerability states is 24h. 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